Voxel Defense is a first truly voxelized tower defense available for Android and iOS! Deep strategy, gold management, coin gathering with cute and funny enemies to kill all in one. Join the voxel citizens and help them to repel the invasion of the greenskin horde.
Defend voxel citizens with mighty buildings.
Kill them all !!! Save Your citizens !!!
Prepare to epic battles taking place in countryside, town and castle.
The greenskins horde is already at the gates. Hear my roar! Each mob type consist of three subtypes and one champion. Every one of them have unique stats and abilities.
Goblins are small creatures living in tribal groups. When alone they do not pose any serious threat, but the whole group is able to overrun even a well-guarded settlement.
Orcs are natural born warriors whose main goal in life is warfare. From very young age they are trained in fighting which makes them exquisite fighters who can block or dodge almost every enemy attack.
Ogres are big creatures living in caves. Thanks to thick skin they possess average resistance to physical damage. However their posture makes them quite slow.
When goblins finally learned to domesticate animals, due to their small posture, they started using wolves as mounts. Goblins aren't the best riders in the world but when shot at they will gallop like no other.
Some goblins feel the winds of magic, especially its dark aspects. They have learned to use its power by performing simple blood rituals. What a tiny goblin can do with some magic? Terrifying things.
Goblins learned to use simple tools to build this abomination called Wagon. Powered by muscles, they allow them to transport combat troops over long distances.
When you stop expecting to see something strange... You for sure will see the ghost of goblin flying on ethereal dragon.
Masters of dark arts bring back various creatures from the dead. Even the greatest warriors and heroes after death can be reanimated and forced to fight against their former allies. This is the power of necromancy.
There are humans who side with the horde. Mages who gave their lives to the study of dark magic - necromancy. They don't die from age and can summon the dead in the form of skeletons to fight on their side.
Trolls are a breed of creatures affiliated with nature. This allows them to easily use shamanistic magic to heal their allies. Young trolls cut down their hair as a sign of obedience and lower status in the tribe.
Reptilion are a nomad nation living on distant deserts. Through years their skin absorbed vast amount of wild magic flowing through the deserts. This gave them the ability to become almost invisible for some time.
Demon originates from the deepest layers of hell. Due to the enormous vitality and regenerative abilities he is one of the toughest opponents.
17 types of towers. Each consists of 3 towers with unique stats and abilities.
Basic tower with low damage and average attack speed. Archers can shot only one target at a time. Good versus single unarmoured targets.
Short composite bows made it possible to put more archers on one tower. They specialize in finding weak spots in enemies giving them a chance to deal critical damage.
Archers in this tower specialize in fast attacks and poisons. Their arrows are soaked in poison extracted from plants which infect the enemy bloodstream wherever they hit, dealing damage over time regardless of enemy armour.
Catapult Tower hurls rocks at enemies that can hit multiple targets in small area but has slow attack speed. Physical damage done by rocks is quite low.
By joining magic with physics our engineers have designed a catapult that hurls projectiles imbued with magic. Damage dealt by enchanted stones is not big but it can stun enemies in a given area.
The new clamping mechanism allows you to use heavier projectiles and increases their range. Tower inflicts more damage than the previous model and can also stun affected enemies.
"Time stays long enough for anyone who will use it." - with this thought our mages managed to create large hourglasses that bend time and slow affected creatures.
M&Ms! Miniaturization and multiplication. In other words more smaller hourglasses. With this trick we managed to slow enemies around our tower! Every single enemy caught in its area of effect is slowed.
Our best wizards and scientists came with an idea that time and space are connected. By creating a large clock that goes back we managed to move matter and living creatures back to where they once were - and we called it - teleportation!
Some of our people can see and manipulate matter. They are called Mages. Important part is that they can use magic in combat.
Fire mages are little show offs and totally different from calm ice mages. But this does not mean they are useless. What else says "ouch! it hurts!" than a fireball in the face?
Combat Mages in order to they improve have to specialize. Ice is one of the most common and useful schools of magic. Besides inflicting significant damage they can also chill the target, which makes its moves slower.
Firing a sniper rifle 101 - "Point the hollow end at the enemy, pull the trigger and watch their head explode." oj Some of our soldiers received this simple but powerful weapons. Aiming and reloading takes time but when it hits it hurts.
There are different types of snipers. One of them are those that take time to hit enemies right where it hurts the most. To do so they have to conceal themselves and lay in wait for that perfect shot.
There are also snipers that are born in the fire of combat. They use the same weapon as their camouflaged brethren but they don't take as much time to aim.
A curse upon You! Mage located on this tower sends a beam that deals little magic damage and increases the damage inflicted by the other sources.
Ommmm... By undergoing rigorous meditation regime our mages can focus their energy through a prism to hit more distant enemies and expose their weaknesses.
Enemies and towers have, and can apply effects. Please take a look :)!
By using light magic our spell casters mark enemies' weak points. This effect increases damage taken from other sources.
It is astounding but there are creatures that can block even the mightiest of blows. Block all damage from single attack every few seconds.
When enemy with this ability is destroyed, it divides into few smaller creatures.
Believe it or not but ghosts are real! It is said that they can only be hurt by magic. This ability makes a creature impervious to physical attacks.
Our mages can send ice shards that pierce and chill their target. The best ones can drop the temperature in the whole area! This effect slows enemy movement.
These hideous creatures have learnt to use magic to aid their allies! This ability heals selected creature significantly.
This effect does damage over time. It is cancelled by freeze. Does not stack.
Our soldiers speak of creatures that can disappear in plain sight! When taking damage this creature disappears from sight and becomes untargetable for few moments.
Creature with this ability can disable one tower and its crew for a period of time.
This effect stacks and applies damage over time.
Travelers report that they encountered creatures that heal very quickly or even grow back severed limbs! Enemies with this ability heal themselves every second.
By using magic time can be perceived in various ways. For some it rushes and for some it stops. This effect slows down enemy movement. Does not stack.
Our mages managed to enchant giant hourglasses to bend time around them. Every enemy that enters its area of effect moves slower. Does not stack.
This ability allows to summon lesser creatures on the path.
When shot at enemy riders start to charge in order to run out of shooters range. When taking damage significantly increase speed for few moments.
This effect immobilizes affected enemies for a period of time.
This effect moves affected enemies back on the path for a significant amount. Can be cast once per enemy.
After years of studying the arts of magic we still can't figure out why one can't teleport more than once a day. Creature with this ability can't be teleported back on its path.
Developed by us. Played by You!